Problems With All Games: Region Locking and Regional Pricing

No, that is not a typo. Welcome to Australia(n pricing).
As I mentioned in my post pondering about what to take with me when (if) I move, PS2 games are locked to a geographical region, split by technology and language into three regions: NTSC-J, NTSC-US, and PAL (Europe/Aus), with other countries being bundled into one of these regions. This can be circumvented, but requires a combination of a chip or chips and a lot of fly leads, making it quite complicated.
Region locking is nothing new, going back to at least the NES, and possibly before. Ostensibly it was about the differences between PAL and NTSC, that scanline differences and different speeds (50Hz vs. 60Hz) would create problems displaying foreign games on your TV. While there were issues with black bars, and slower gameplay and sound, most TVs, once a system had been chipped, or a cartridge put onto a region converter, were fine. Although you had to create a large, precarious stack on top of your machine (DON’T MAKE ANY SUDDEN MOVEMENTS!), foreign games usually worked, without any damage to TVs, game cartridges, or systems. So, more likely, it was instead about being able to control pricing of games in any particular region.
Now, handheld systems have always been happy to deal with multiple regions of games, both as a benefit to travellers, and because there was no ability to make claims about compatibility with TVs, PC games have also always been region-free, thanks to the (relatively) open nature of PCs, and things are changing somewhat in consoles, with the PS3 region free for games (although not for Blu-rays), the XBox 360 leaving region locking up to publishers, so some games are locked and some aren’t, and only the Wii still being locked down tighter than a nun’s proverbial. While a lot of people still use standard definition TVs, most standard-def TVs are, and have been for many years, both PAL/NTSC and 50/60Hz compatible, and HDTVs certainly remove any issues involving scanlines and refresh rates.
Still, you won’t find any overt advertising about the PS3 and its lack of region locking, and the only way to know if a 360 game will work in an overseas system is to either try it and hope, or refer to a range of lists maintained on the internet – the game boxes certainly won’t tell you. Most galling of all, games are still locked into a regional pricing model, with retailers sometimes prevented from shipping overseas or between countries, a patently absurd way to go in the day of ubiquitous internet. While, admittedly, exchange rates fluctuate, it doesn’t always explain the difference in pricing between countries. I laugh bitterly when US gamers complain about games being $60 USD. Considering the standard RRP of a game in Australia is $100-110 AUD, and the Australian dollar has been above 90c US for quite some time, we currently pay the equivalent of $90-100 USD for new games. As a result, I tend to buy most of my games on sale, the only time they’re worth buying locally. Any recent game I want to buy, I buy from either the UK, due to the exchange rate and guarantee of compatibility (for a 360 game) or through Play Asia, set the option to ‘English’ in the menu, and enjoy the extra 50 dollars in my pocket.
At least with a physical product, you can argue about localisation costs, shipping costs, and so on being contributors to an increased price in certain markets. The difference in regional pricing for some games and occasional locking out of sales for certain regions on download services like Steam shows an utter contempt for the consumer, and there is absolutely no technical reason why the prices can’t be the same. The only reason is price gouging. Again, a lot of these issues can be worked around, using VPNs, and false addresses, but with the digital download model, it’s not a stretch to think that if you’re discovered, you’ll lose access to the games you paid for – and you shouldn’t have to be forced into doing this just to get the IMO reasonable option of paying the same price as the US market.
(PS. I’m still waiting for the local release of Demon’s Souls in June, or at least I would be, if, you know, I hadn’t bought it from Play Asia A FUCKING YEAR AGO, like most of the Aussies really interested in this game. What are the odds on it being a flop here and Atlus blaming anything but their own tardiness?)










