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Posts Tagged ‘Shadowrun’

My Favourite Games – Planescape: Torment

December 11th, 2009 No comments


Problems with new games: not enough floating skulls.

Tomorrow marks the 10th anniversary of the release of one of my top 5 games of all time, Planescape: Torment. This game, following a trend among many of my top 25 games, never sold very many copies, but has almost universally excellent reviews. Admittedly, these are the same publications that called GTA IV ‘perfect’, so you can take that with a grain of salt if you like.

Unlike most Dungeons and Dragons games that are set in the elves ‘n’ dwarves high fantasy setting of the Forgotten Realms, Planescape: Torment, as the name suggests, is set relatively obscure multiverse of Planescape, where many different planes of existence meet, and the nature of multiple universes can be changed by particularly strong-willed individuals. The game revolves around you playing an immortal, in the sense that you can die and will rise again, not that you are unkillable. You forget the events of your previous lives upon reincarnation, and must wander the multiple planes of the setting to reclaim your memories, often coming across characters who have you at a disadvantage, knowing you, without you knowing them – and a lot of them are pissed off with you.

You can choose to work for a range of factions and with a range of characters you meet, although one character, Morte, a sarcastic floating skull, is with you the whole game, and picks up insults NPCs fling, later to use them against you. I might be easily impressed, but damn, a talking smartarse skull. Niiiiice. The multi-plane setting of the game universe means you come across all sorts of creatres, from demons to deities, although not any of the Forgotten Realms familiars (like elves ‘n’ dwarves).

The game starts with you waking in a morgue (like one of my other favourites, the SNES Shadowrun). Death is a central part of the plot, and often dying is the only way forward. This is a zero-sum resurrection – some poor bastard has to die to provide for you to live again. Through each death, you rely on other characters or notes you have tattooed on your body (yes, this came out pre-Memento) to work out who you are and what you need to do. There’s a line early on in a conversation, after you find the person who made you immortal, that really sums up with the game is about: ‘What can change the nature of a man?’ Without giving too much away, there’s a reason you were made immortal, and you have a notoriety throughout the planes. How you choose to deal with that directs where the game’s plot goes.

PC:T one of the most ‘adult’ games I’ve ever played, and not in the ‘titties and blood’ sense – there’s not a lot of combat, and quests are often better solved by careful thought and the right course in conversation, and there’s no one ‘right’ choice to solve any particular problem – no easy answers nor obvious immediate impact in the choices that you make. It’s one of the earliest RPGs that I can remember where the protagonist is not a font of virtue or a good man in a bad land, the choices you make influence both your character and plot greatly, and the experience is not diminished by choosing to be a ‘bad’ character.

Slow-paced, with combat like a retarded Baldur’s Gate, and mountains of text, it’s not a game for everyone, and I can see why it didn’t grab people browsing on a store shelf or reading reviews – it looks drab, brown and grey – and long existential conversations aren’t exactly everyone’s idea of a good time. That being said, it’s possibly Black Isle Studios’ crowning achievement, and that says a lot when you consider that they also developed the first two Fallout games and helped Bioware with the Baldur’s Gate series. Although showing it’s age now, particularly with a hard 640×480 resolution, if you can pick up a copy on eBay at a non-exorbitant rate, I highly recommend it.

Picture ripped from Gamespot. Yeah, I do that.

Problems With New Games: Consoles picking up PC problems (and vice versa)

December 4th, 2009 No comments

Far Cry 2 save point
This shouldn’t ever been seen in a PC game.

PC games have long been rushed out the door to meet a deadline without everything being tested 100%, leaving in bugs and glitches, some minor, some crippling. Most crippling bugs are at least confined to breaking only the game itself, like in the legendarily buggy Arcanum, but one heinous example, Pool of Radiance: Ruins of Myth Drannor (nb. not the awesome gold box game), after being uninstalled (usually for being a buggy piece of crap) not only nuked the game install, but your entire Windows installation. Ouch.

This sort of bugginess was pretty bad back in the days before the internet was common, but generally you could wait for when a PC magazine with a covermount came out and use a patch on the disc to fix it. When the internet became commonplace, it was even less of a problem. Oh sure, some games (S.T.A.L.K.E.R.) are still so broken that a patch renders all your previous save games unplayable, but at least the patches are there.

Old console games had no such luxury. Not to say they were 100% bug free, or that there were no broken games, and of course the seal of approval didn’t mean jack when it came to the actual quality of the game, but at least a game could usually be finished, if you were good enough to beat the Nintendo Hard gameplay. They had to be tested thoroughly, if only because recalls are incredibly expensive. Towards the end of the last console generation, though, online play started to creep into view for XBox and PS2 users, and this has helped create a slippery slope.

The latest generation of consoles all came out with built-in online ability. While it’s definitely been positive – the ability to update firmware and games means that your console can be become more useful, sometimes for free, online play (on games where strident 12 year olds don’t serve as your main opponents) adds to the experience, and the PSN and Live stores allow games with a smaller scope to be commercially viable – it’s also had its downsides.

Now, console games are being released with bugs because of the assumption of internet capability: “Ah, we’ll fix it in the patch.” It’s PC syndrome, only the games are more expensive, unmoddable, and you can’t tweak anything if they run like shit. While Fallout 3 was a fantastic game, there were some incredible bugs in it. How many people lost Dogmeat for the whole game because of him glitching out somewhere?

This convergence of PC and console hasn’t just led to a lazy attitude about bugs being in a shipped console game, either. There are some truly shitty design decisions in PC ports of console-led games – like limited graphics tweaking options, control schemes and complicated nested menus clearly designed to work on a controller with limited or no options for remapping, save points, and patching exclusively through Windows Live, that may or may not work.

Specific examples? Oblivion‘s inventory and menu system – clearly meant for a controller. Shadowrun‘s deliberately fuzzy aiming so PC users with a mouse and keyboard (the way an FPS -should- be played) couldn’t get an advantage on their console competitors. The save points lazily left in Far Cry 2 when in the PC version, you can save anywhere. GTA IV not being optimised for the wide variance in PCs, and chugging like a steam train on anything other than a quad-core system (though, to be fair, GTA IV chugged a bit on the 360, too.) Modern Warfare 2 with no dedicated servers, handing a distinct advantage to the game’s host, and no user-created maps or modding allowed – when the previous game in the series had dedicated servers, user-made maps, and modding. Don’t take away what you’ve previously given us, Infinity Ward. That makes you an Indian giver. And a jerk. You say it’s because you’re trying to make people play the experience you’ve created, well, I like playing certain types of games on a console, certain types on a PC. Whatever I choose, I should be able to take advantage of the upside(s) of the platform.

Edit: My host, lord, and master, Kingfox, pointed out that the console-led bastardization of PC games started out around the time of Deus Ex: Invisible War. Good for me, the only thing I really remember about that game is that it isn’t good enough for me to reinstall to remember more about that game. I believe it fits perfectly into my category of the “aggressively mediocre.”

My Top 25

November 27th, 2009 No comments

River City Ransom

Mmm, River City Ransom. “BARF!”

My last post probably gave you some idea of what sort of games I like.

So you can get even more idea of where I’m coming from, and can decide now if we’ll never agree and you can thus make a graceful exit (door opens outwards), here is a list of my top 25 favourite games. There’s a few that are stiff to miss out, but this is basically it. I originally drew up a huge list of my favourite games on each platform, it was long and boring, and I won’t subject you to it.

Bear in mind a few things: I keep both a literal stack of unplayed games that I get cheaply, and a figurative stack of digital files from steam weekend discounts, impulse sales, and so on, and the pile is currently up to about 80 games. Also, I could only own one console per generation before becoming an adult and being able to buy as many systems as I want, so I may have missed your particular favourite. My exposure in particular to non-RPG PS1 games, XBOX games, and Sega games post-Megadrive is limited, because I never owned the systems. Lastly, these are my personal favourites. I may have played -better- games, but sometimes something about a game just sticks with you.

River City Ransom
Crystalis
Mutant League Football
Shining Force 2
Snatcher
Shadowrun (SNES)
Super Mario Kart
Zelda: A Link to the Past
Planetfall
Wasteland
System Shock 2
Knights of the Old Republic
Vampire: Bloodlines
Planescape: Torment
Deus Ex
Fallout 3
Grim Fandango
Psychonauts
Baldur’s Gate/2
World of Warcraft
Super Mario 64
Shadow of the Colossus
ICO
Rez

Why yes, I do like cyberpunk, post-apoc, Tim Schafer, and Bioware. Why do you ask? I generally like moody FPS games, western RPGs, quirky adventure games, the unique, and anything with some form of experience and/or loot grind. Mmm, purplz.

This month, all going to plan, I will sit down with Brutal Legend, and Dragon Age: Origins, both of which have the potential to be in there, based on my usual preferences. Something like Diablo 2, Mass Effect, Majora’s Mask, Okami, Metal Gear Solid 3, Half-Life 2 or any of a host of other Infocom text adventures could be in there if I wrote this on a different day.

But I didn’t.

So they aren’t.

What about my least favourite games? Well, I don’t really have the patience to tackle JRPGs anymore, unless they review very, very highly. It’s not active hate, I just don’t love them the way I did as a kid, when the longer the game, the more the value.

Real Time Strategy is another genre I don’t have much love for – I enjoyed Company of Heroes and World in Conflict, but I tried to play through Warcraft 3 to get more of the World of Warcraft background story, and I just couldn’t do it. The style of play seems foreign to my gaming skill set and just not enjoyable to me.

I don’t like 1 on 1 fighting games, either. I don’t want to remember a million moves, I don’t enjoy the blocking techniques, and I don’t like getting my shit fucked up by a guy hitting an 80-hit combo that I can’t do anything about.

Perhaps my biggest pet hate crosses genre lines: aggressively mediocre games. I’m not talking about the truly crappy like Leisure Suit Larry: Box Office Bust, E.T. or Altered Beast, but the games like Dark Messiah of Might and Magic, that have a framework of competency that leads you to believe they could have been something good, but have all the life sucked out of them.

My least favourite game? Halo. I’m not fond of FPS on a console at the best of times, so take this with a grain of salt, but I found this game massively uninspired. It had a colour palette like it was CGA all over again. Its way of ‘extending’ the game (and thus the value) was to make you run back through the levels, in reverse. And this was the company that made Marathon. They had a good track record. They knew better. Of course, it sold by the truckload and has a devoted team of fanboys. The series sells massively. It rated well. What do I know?

Picture shamelessly ripped off from IGN.com. If it makes you feel any better, I cropped it myself.