
One of my characters meeting some dragons.
If you’ve looked at my about page (http://www.oldschoolhard.com/about/), you’ll see I first started writing about games, or more specifically, -a- game, on WoW Drama (http://www.wowdrama.org), a website about World of Warcraft. Along with my friend Kingfox, the gracious host of this site, and some other friends and acquaintances, for a brief but eventful period we catalogued some of the ridiculous drama that WoW can bring about. Crying over digital loot, theft of loot, threats of lawsuits, trading sex for in-game favours, it’s all there. Unfortunately, distractions happen, and we’ve let the site rot.
This week is the 5th anniversary of WoW’s release. When it comes to time spent on a single game, bearing in mind the immense amount of time spent with my cartridge games when I couldn’t afford to buy others, nothing even comes close for me. While I initially balked a little at the per-month fee, having played other, earlier MMOs that were less compelling, and MUDs that -were- compelling but free, that fee has actually saved me a lot of money over the years, because now I usually buy months-old games on discount, with only the few that I massively anticipate getting the cash from me on release day. It’s become the million-pound-gorilla of the gaming industry, shading every game that has come afterwards, MMO or not.
It has added immensely to my lexicon, introducing me to words(?) like ‘kthx’, ‘kgo’, ‘trufax’, ‘pst’, ‘diaf’, and new uses for ‘epic’, ‘wipe’ and ‘fail’, among others. It has also been the most personally relevant example of (http://www.penny-arcade.com/comic/2004/03/19/) John Gabriel’s Greater Internet Fuckwad Theory, although any game with randoms on Xbox Live can come close (I love when kids tell me what they’ve done to my mother, when their voice clearly indicates that they lack the equipment necessary.)
The graphics, being cartoonish and stylised, have aged relatively gracefully, in the way cutting-edge graphics rarely, but not never, do – for instance, FarCry still looks pretty good, but go look at an original PlayStation game to see how once cutting-edge 3D graphics age. Go on, look, I’ll wait. The rest of the game can creak a little – it chews RAM like it’s going out of fashion, struggles when there’s many people together in a small space, which, being an MMO, you’d have to anticipate will happen on a regular basis, and the way the patch system works means if there’s a glitch (and there will be), the repair system may or may not work, and even after a fresh install, the patching process will only work if it feels like it, not that I’m bitter about having to reinstall 5 FUCKING TIMES before the patch took after my latest inexplicable glitch.
There’s been some design mistakes over the years. The 7-days-a-week PvP grind of the original honor system. 40 man raids involving 10-20 hangers on, with the logistical nightmare of trying to organise people. (http://www.wow.com/2009/11/13/blizzard-arenas-were-a-mistake/) Trying to turn WoW into an ‘e-sport’ with arenas was a recent mistake. I personally feel that charging money for race changes, faction changes, server changes, name changes, and so on is pure greed chocolate sauce on top of the sundae made of delicious money, but I don’t -have- to use any of these services, so that’s pretty much a philosophical difference.
I’ve taken breaks from the game before, due to overseas travels, burnout on raiding or a feeling of treading water, but Blizzard keeps upping the ante, and I keep coming back. I’ve been to Blizzcon – and I live in Australia. I’ve met people from the game – drank with them, slept on their spare beds or couches. It’s not the only game I’ve played that I’ve met people from, but there’s something to be said for anything that can bring you together with the like-minded for a drunkening.
In short, WoW has sucked up more of my time and money than any other game, ever. I can’t see (http://www.swtor.com/) any game, no matter how good, ever having the same time or mind-share for me. And despite its flaws, I love it. For the record, FOR THE HORDE!
—
This week also brings the 21st anniversary of the release of the original version of Snatcher in Japan.
Having only sold a (http://en.wikipedia.org/wiki/Snatcher#cite_note-Blaustein-3) few thousand copies in the US when eventually released on Sega CD, Snatcher is like the Velvet Underground of games – It’s now revered in hindsight, and influential, but commercially it was a failure.
If you’re not familiar with it, Snatcher drips with atmosphere. Think of a wholesale lifting of Blade Runner with a dash of Terminator and Invasion of the Body Snatchers. One of my favourite games of all time, and well worth a play – if you can find a copy.
Happy Birthday, Decka…er, Gillian.
If you’ve looked at my about page, you’ll see I first started writing about games, or more specifically, a game, on WoW Drama, a website about World of Warcraft. Along with my friend Kingfox, the gracious host of this site, and some other friends and acquaintances, for a brief but eventful period we catalogued some of the ridiculous drama that WoW can bring about. Crying over digital loot, theft of digital loot, threats of lawsuits, trading sex for in-game favours, it’s all there. Unfortunately, distractions happen, and we’ve let the site rot.
This week is the 5th anniversary of WoW‘s release. When it comes to time spent on a single game, bearing in mind the immense amount of time spent with my cartridge games when I couldn’t afford to buy others, nothing even comes close for me. While I initially balked a little at the per-month fee, having played other, earlier MMOs that were less compelling, and MUDs that were compelling but free, that fee has actually saved me a lot of money over the years, because now I usually buy months-old games on discount, with only the few that I massively anticipate getting the cash from me on release day. It’s become the million-pound-gorilla of the gaming industry, shading every game that has come afterwards, MMO or not.
It has added immensely to my lexicon, introducing me to words(?) like ‘kthx’, ‘kgo’, ‘trufax’, ‘pst’, ‘diaf’, and new uses for ‘epic’, ‘wipe’ and ‘fail’, among others. It has also been the most personally relevant example of John Gabriel’s Greater Internet Fuckwad Theory, although any game with randoms on Xbox Live can come close (I love when kids tell me what they’ve done to my mother, when their voice clearly indicates that they lack the equipment necessary.)
The graphics, being cartoonish and stylised, have aged relatively gracefully, in the way cutting-edge graphics rarely, but not never, do – for instance, FarCry still looks pretty good, but go look at an original PlayStation game to see how once cutting-edge 3D graphics age. Go on, look, I’ll wait. The rest of the game can creak a little – it chews RAM like it’s going out of fashion, struggles when there’s many people together in a small space, which, being an MMO, you have to anticipate will happen on a regular basis, and the way the patch system works means if there’s a glitch (and there will be), the repair system may or may not work, and even after a fresh install, the patching process will only work if it feels like it, not that I’m bitter about having to reinstall 5 FUCKING TIMES before the patch took after my latest inexplicable glitch.
There’s been some design mistakes over the years. The 7-days-a-week PvP grind of the original honor system. 40 man raids involving 10-20 hangers on, with the logistical nightmare of trying to organise people. Trying to turn WoW into an ‘e-sport’ with arenas was a recent mistake. I personally feel that charging money for race changes, faction changes, server changes, name changes, and so on is pure greed chocolate sauce on top of the sundae made of delicious money, but I don’t have to use any of these services, so that’s pretty much a philosophical difference.
I’ve taken breaks from the game before, due to overseas travels, burnout on raiding or a feeling of treading water, but Blizzard keeps upping the ante, and I keep coming back. I’ve been to Blizzcon – and I live in Australia. I’ve met people from the game – drank with them, slept on their spare beds or couches. It’s not the only game I’ve played that I’ve met people from, but there’s something to be said for anything that can bring you together with the like-minded for a drunkening.
In short, WoW has sucked up more of my time and money than any other game, ever. I can’t see any game, no matter how good, ever having the same time or mind-share for me. And despite its flaws, I love it.
For the record, FOR THE HORDE!
****
This week also brings the 21st anniversary of the release of the original version of Snatcher in Japan.
Having only sold a few thousand copies in the US when eventually released on Sega CD, Snatcher is like the Velvet Underground of games – It’s now revered in hindsight, and influential, but commercially it was a failure.
If you’re not familiar with it, Snatcher drips with atmosphere. Think of a wholesale lifting of Blade Runner with a dash of Terminator and Invasion of the Body Snatchers. One of my favourite games of all time, and well worth a play – if you can find a copy.
Happy Birthday, Decka…er, Gillian.