Archive

Posts Tagged ‘boomerang’

Problems With New Games: Unlockables and DLC

December 21st, 2009 No comments


Just pass 700 more of these challenges, and then we’ll let you drive a Camry.

I like the idea of a decent learning curve and gathering more things as a game goes on to face greater challenges. Pretty much everyone’s aware of the ‘gather boomerang, gather hookshot, get more life-hearts’ Zelda-type of progression, and I don’t have a problem with that. Being able to get uber-gear straight off (like you can in, for instance, Oblivion, if you know what you’re doing) doesn’t make the game present much of a challenge, and while it’s fun to absolutely destroy everything in your path, the novelty grows old pretty quickly.

Note, however, the concept of a ‘decent learning curve.’ If a game ramps up the difficulty level exponentially, and then won’t let you get any further unless you do what it wants, that’s not fun. Ridiculously hard side-challenges like Ruby and Emerald weapon in Final Fantasy VII, I have no problem with – they don’t affect the main game at all. But something like the Guitar Hero games – “Yeah, play through these songs you don’t like to get to songs you do. Jump through some hoops to get what you paid for”? Fuck that.

It’s especially awful in games like the Gran Turismo series: I can’t speak for everyone’s motivations, but what I buy those games for is to drive fast cars that I’ll never be able to afford to actually buy. Having to pass ridiculous licence challenges in boring cars to get to the good bits strikes me as being against the spirit of being a game. Boring, arbitrary challenges that you have to do to get to do other things are usually known as a job, and you at least get paid for those.

Don’t get me wrong, some people like these ‘challenges’ and see them as fun. A good friend of mine refused to buy Gran Turismo 4 until he had completed 100% of Gran Turismo 3. He talks proudly about how it took him 2 years before he could complete a lap in Grand Prix Legends, at a decent speed, without crashing. However, for the rest of us without an acquired brain injury or autism spectrum disorder, this sort of stuff is generally regarded as bullshit.

At least unlockable content doesn’t cost you any money beyond what you’ve already paid for a game. I’m not really against downloadable content if it adds to a game, but paying for stuff that’s almost essential strikes me as a special kind of stupid. For instance, I’m enjoying the few hours of Dragon Age: Origins I’ve played so far, and as the Bioware sucker that I am, I bought the ‘deluxe’ (aside: notice how almost everything is or has a version that’s ‘deluxe’ or ‘premium’, these days? To paraphrase The Incredibles: “When everything’s special, nothing is”) edition, which came with all the DLC included. I bet the people who bought the regular edition of the game weren’t especially pleased to find that the fix to a widely acknowledged inventory problem could only be downloaded as part of the Warden’s Keep DLC pack. Sure, you got extra content, but anything that’s a systems-fix needs to be available free.

That wasn’t DA:O‘s only DLC sin, either. The idea of leaving hooks in the game (“Will you help me free my dronkey? To help me, thou needst to [PAY EA SOME MONEY]“) that slap you in the face with your ‘missing’ paid DLC is against the whole idea of stepping into a game world, and especially of playing a role in an RPG. Then there’s content like the extra multiplayer maps in games like Halo 3 and Gears of War 2, not technically ‘essential’, but without them it can be very difficult to find a multiplayer game. I haven’t even touched the concept of ‘day-1′ DLC, like the ‘classic’ map pack in GoW 2, the pack-in extras in (again) DA:O, and the Saboteur ‘titty code’.

What I find perhaps most ridiculous, keeping in mind that at this stage it’s just a rumour, is the rumour of Modern Warfare 2 having ‘DLC’ locked on the retail disc. It’s one thing to jump through in-game hoops to access what you’ve paid for, another thing entirely to pay more money for things that were on the disc YOU ALREADY PAID FOR.

But, you negative nancy who never has anything nice to say, my dear voices inside my head ask, what games do DLC right?

Burnout: Paradise is a great example – not only does it have a good unlockable learning curve and basically no ‘essential’ unlockables, Criterion keeps releasing new DLC for the game, with a mixture of free content, reasonably priced content, and vanity items that you can buy if you love the game, but have no effect on the gameplay if you don’t. Team Fortress 2 is another, always getting updated and added-to, for free. It can be done, the developers and publishers just have to have the will to do it.

Image from IGN.com