Problems With New Games: Achievements

This is the sort of achievement that actually counts for something.
I think Microsoft hit upon the purest form of sweet, sweet digital crack when they came up with XBox Live achievements. How many hours have been spent by poor gamers trying to get the most obsession-required, difficult or obscure achievements? All for a maximum of 1000 nerd points a game, that are worth exactly zero. You can’t trade them for anything. Having more doesn’t get an in-game advantage beyond whatever you unlocked in the process of actually getting them. It doesn’t get you free games, or discounts on your Live subscription, or anything other than bragging rights. And yet I find myself drawn to certain achievements, chasing little orbs or riddle symbols well after I’ve completed a game’s main storyline, for what, I don’t even know. All they are are a modern, complicated version of the high-score table on the arcade machines down at the local fish and chip shop, only with your gamertag attached, instead of cool three letter word like G O D or S E X. Heh, sex. That’s a good one.
The effort required to get the same amount of achievement points can vary widely. My one (and only) playthrough of the original Gears of War netted me a mere 100 points, as most of the game’s points are tied up in multiplayer achievements that I’m not at all interested in. Balancing that out are the easy ones. I’ve received achievement points, just for not skipping a cutscene, in The Darkness. In a game like Avatar (not the movie game), you can get all 1000 points the game has to offer merely by button-mashing, within the first 5 minutes of playing. Perhaps it’s a canny sales strategy – appeal to all the gamer score whores, although I’d say it’s more likely to be the most rented game than a big blockbuster.
I don’t really mind achievements that flow naturally from gameplay (complete this level, kill a realistically-achieveable number of smellies, do x jumps), and even better if they require some skill, but still flow naturally (complete this level quickly, kill a realistic number of smellies barehanded). I’ll even give kudos to the most out-there achievements, like the Six Degrees of Schafer achievement in Brutal Legend, where you have to play with or against someone who already has the achievement to get it (and the first people to get it had to play against the developer, Tim Schafer). It’s the ‘rack up 700 hours online with a 10:1 kill:death ratio’-type of achievement that really annoys me, and while I expect the idea is to try and keep you playing their game, that sort of ridiculous way of doing it makes me want to drop a game like a bad habit as soon as another game comes along.
Now, Microsoft was only the first. In the way of all gaming innovations, others would later come along to latch on. Later to come were PlayStation trophies, steam achievements, WoW achievements…that last one is like sprinkling the finest columbian powder over concentrated crack. It’s so addictive it should be illegal. I’m not even going to begin to tell you the stupid shit I’ve done to get achievements in WoW (nor how annoying it is to not have achievements for things you’ve actually done, because you did them before achievements were introduced). All I will say is that there was a lot of time wasted, a lot of boredom, and yet I did them anyway, like an idiot.
Please, eliminate these wretched things. Not because they inevitably influence game design, not because they serve no real purpose, but because I CAN’T HELP MYSELF AND I NEED YOU TO TAKE THEM AWAY. I won’t do the stupid ones, but if I think something is do-able, I will keep trying to run back and forth across a lake in Shadow Complex for a measly 5 achievement points. Unless, for the love of god, you stop me.
Image from Polygamer.











