Problems With All Games: Crappy Licenced Games

From the sublime…to the ridiculous.
Apologies for the lateness of the post, Windows 7 decided to restart itself to install some update yesterday while I was away from the computer, eating the first version of my post, and I needed some time for the rage to die down, and to recreate the magi…who am I kidding, there’s no magic. I just needed time to sublimate the rage.
One of my favourite games of last year was Batman: Arkham Asylum. I thought the game was really well crafted and used the licence really well. The Scarecrow-drugged sequences were great, the sidequests were fun and easy to avoid if you didn’t care for them, the combat made you feel like a superhero without having to remember a million combinations of buttons, and it was probably the first game to properly combine the ‘detective’ and ‘crimefighter’ sides of Batman. Sure, it had its niggles (detective mode was a little too useful to warrant switching off much), but overall it was a great game, certainly in my top 5 for last year. A great example of what can be done in a licenced game. Now, by ‘licenced games’ I mean those whose ideas and characters are taken from other media – movies, TV shows, comic books, and so on – not arcade ports. I don’t have enough ideas that I can just roll something like crappy arcade ports into a post and not use it on its own, when there’s been so many crappy arcade ports over the years…
On the flipside to Arkham Asylum was Terminator: Salvation, one of my least favourite games of last year, more true to the track record of licenced games in general, and a 4-hour-long insult to full-priced games everywhere. I sat down to play this at a friend’s place, and before the afternoon was out, we were done. T:S joins a long list of shitty licenced games. If you want an example, look no further than the bottom 50 on Metacritic‘s XBox 360 review list. Names like Tron, Rocky and Bullwinkle, Pimp My Ride, and a number more names stick out – and they’re all from licences. I don’t doubt the situation is very similar on other systems, too. Licenced games tend to be the very definition of shovelware, hastily cobbled together to push out onto the more casual gamer who sees a name they know and like, and buy the game regardless of quality. Oftentimes, they’ll figure out before too long that they dropped good money on a turd, but by that point the publisher has already been rewarded for their half-assery.
It’s a marketing strategy that’s worked since the 8-bit days, and I don’t see it changing anytime soon. I shall call it the ‘Ocean Strategy’, after the notorious English publisher famous for tons of crappy licenced games (and a few good ones). Ocean games were often known not only for being crappy, but for diverging massively from their source material – giant spiders in Rambo, anyone? Of course, a few games use a licence in a slight tangent to the source material to make a good game. Goldeneye on Nintendo 64 diverged from the movie slightly, but was close enough, and it pretty much incorporated all the set pieces from the movie along with the tangents. More often, though, a tangent to the source material ends up more like Superman 64 – a pointless set of hoops to jump through (literally, in this case) from trying in vain to make something ‘game-y’ out a licence, and failing miserably.
I know I’m probably preaching to the converted here, but please, please, please make developers and publishers -earn- the money that they need to pay back their licence fees. Rent, read reviews, play a friend’s copy – do whatever you have to do, but subject licenced games to the same scrutiny you would subject any other game to, whether it’s got your favourite superhero in it or not. To the Ocean Strategy, Oldschoolhard says NO.
Images from PlayworksOnline and Das Gamer, cooked up into this delicious stew.










