About

Why Oldschool Hard?

Because a lot of old school games were brutally hard, either because the developers were either trying to make them last longer and provide value (like thinking about baseball?), or because they were sadistic, or one of any of a number of possible reasons. I like the callback, and while there is a more specific term for that kind of difficulty, using the URL “Nintendo Hard” = Nintendo sues.

What’s Oldschool Hard all about?

Those old school games were often uneven, arbitrary, sometimes painfully difficult, with rudimentary graphics, bizarre design decisions, and other little nasties. New games are not often very difficult, and the graphics are generally much better, but they’re often still uneven and arbitrary, with bizarre design decisions and other little nasties.

I’m not looking for gaming’s Citizen Kane, but I do like looking at what games do and have done right, and what they don’t and haven’t done — where developers have learned, and where they haven’t — and talk about what ticks my boxes and what ticks me off.

Who are you?

Call me Eddie Bax (super mega bonus nerd points if that means anything to you.) I’m not ashamed of myself, but my real name is ridiculously common, so it’s easier to find me this way. Before life got in the way (I also write to put food on the table), I used to write over at WoW Drama.

How often will you update this thing?

In the original incarnation of this blog, I said: “Two or three times a week, until I run out of ideas.” That was quite a while ago. I promised myself that one day I will get back to starting up this thing again. When? I don’t know.

I want to give you money, a job, or more likely, a piece of my mind. Where do I do this?

Email: oldschoolhard (at) gmail.com

Twitter: http://www.twitter.com/oldschoolhard

Steam: Eddie Bax

Last updated: July 19, 2014.

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  • Old school games were often uneven, arbitrary, sometimes painfully difficult, with rudimentary graphics, bizarre design decisions, and other little nasties. New games are not often very difficult, and the graphics are generally much better, but they're often still uneven and arbitrary, with bizarre design decisions and other little nasties.

    I’m not looking for "gaming’s Citizen Kane," but I do like looking at what games do and have done right, and what they don't and haven't done right — where developers have learned, and where they continue to make the same mistakes — and talk about what ticks my boxes and what ticks me off.

    Email: oldschoolhard (at) gmail.com