I’m Back Again

Wow,  how quickly a year flies by. I’d apologize for my absence, but I’ve been genuinely busy, not just lazy. I’m now halfway across the world, in Brooklyn, having moved apartments twice, and am now slowly rebuilding my stock of things, having picked up a newer XBox slim,  built a new PC (that needs to be taken apart again; seems like a dead motherboard), and a little TV/monitor that serves as the center of it all. I’ve been doing plenty of gaming, but life often intrudes, so most of it has been Live Arcade games that I can duck into and out of, like Deathspank, Outrun Arcade, and the like.

I flailed around for a while, applying for dozens of jobs, then got an internship, which lead to a part-time job, where I helped to make a few books, and then finally got a full time job at another place, working downtown in Manhattan, at a newswire. I guess I’m now officially ‘in the media.’

I decided to leave all my PS2 games behind, but brought my PC games in CD wallets, my PS3 games (haven’t got around to actually picking up another of those, yet) and most of my XBox games, except the EA games, which I knew were region locked. Once I got here, I discovered that Rockstar region-locks their XBox games, too. Eternal Sonata was another no-go, and Banjo-Kazooie: Nuts and Bolts was also region-locked, but not Viva Pinata, so it’s clearly not all Rare games. I’m still playing WoW, although with a busted smartphone that had my authenticator on it, the non-working new PC, and other things that I’ve needed to do, I haven’t played in probably 6 weeks.

Now that I seem to be settled in one place again, with the essentials of life and a steady schedule, I’m going to start blogging again. You may commence celebrations.

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One Comment

  1. Posted June 14, 2011 at 2:50 am | Permalink

    happy to see you are back

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  • Old video games were often uneven, arbitrary, sometimes painfully difficult, with rudimentary graphics, bizarre design decisions, and other little nasties. New games are often highly polished and far more user friendly, yet they make mistakes all of their own. While not ignoring the problems with older games, Oldschool Hard pines a little for the simpler times and asks the question: why must we replace mistakes with new mistakes?

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