Problems with All Games: Cutscenes and save points

This guy is why you can’t have nice things, Gears of War.
“HEY. YOU. FAT BOY. YEAH, YOU, CAPTAIN BALDING. You said you were gonna talk about the mistakes made by games, but it’s been four fucking posts and all you’ve done is waffle on about your unremarkable childhood and poor taste. Get with it, already.”
Alright, shaddap. The first common gaming mistake I’m going to tackle is mostly, but not exclusively, a problem with newer games. It’s one that’s been brought home to me as I play through Mass Effect again, procrastinating on getting to the game pile (aside: procrastinating on playing games, by playing a game you’ve already played, is that the absolute depths of sloth?) so I can refresh on Shepard’s world in anticipation for Mass Effect 2, and get in a Bioware mood for when my crappy download-limited Australian net connection rolls over to next month and I can download Dragon Age: Origins at a speed greater than 64kbps. Makes me a little misty-eyed, remembering that I put up with dial-up for more than 6 years past broadband’s introduction.
Oh, yeah, games. Right. I came to the part where you rescue Liara, at my leisurely sidequest-ing pace, about 8 hours into the game. Because I am terrible at both games and life, it took me about 5 attempts to beat that charging Krogan. Every frigging time having to make the same three or four choices. Again. And watch the dialogue. Again. While I could skip parts of the dialogue, I couldn’t skip the whole scene. And because after the scene you go directly into combat, I couldn’t save. So after I died again, I then had to make the same three…you get the idea.
(At this point I will say: I’m aware Negative Gamer, among others, talked about this first, but they talk about generalities, not specific games. Besides, I like Negative Gamer. They have a similar ethos to mine, but with actual talent.)
Now, one solution is to not suck so much, but most games (ie. not Ninja Gaiden 2 – which, incidentally, also had unskippable cutscenes) are supposed to cater for both the hardcore (you) and the terribad (me). Hell, you don’t even necessarily have to be in the game to have unskippable scenes, do you, Borderlands?. Not allowing me to skip the company logos that show up every time I start the game, not even after the first time I see them? Learn to play nice with others.
Again proving my terribad-ness, if I have to watch a helicopter flyover of General RAAM in Gears of War one more time, I think I’ll snap the disc. I beat the game, got my crappy 100 achievement points, and I doubt I’ll never put it back in the drive again. Too Human was another game which ‘punished’ you for dying by making you watch the elaborate half-minute death sequence over and over again. Not quite right in a game where you there’s no actual gameplay-based penalty for dying. I was already being punished by playing your good idea wrapped up in a crappy implementation, Silicon Knights, please don’t punish me any further. And I know there’s a heap more examples of this in gaming – this is only what I can reel off without having to actually tax my brain by trying to actively remember or my fingers by going past 750 words.
While older games didn’t necessarily have as many/any cutscenes, they tended to manifest the ‘unskippable’ problem in another way – inappropriate save points. One of my PS2 controllers still rattles from me hurling it to the floor, after about the 10th time of doing the half hour run from the last save point to Sin in Final Fantasy X, and watching as a Marlboro (or similar) again cast ‘Confuse’ on my whole party. What drove me to hurling the controller down was not my party dying, but having to SIT AND WATCH for 10 minutes while they killed each other before the game would give me the courtesy of a game over screen. At least the cutscenes were skippable in this one. And it’s a less nerd rage moment than a friend of mine who hurled an N64 controller through a wall. I can’t remember why, specifically, but I bet it had something to do with Oddjob in Goldeneye multiplayer…
Picture again shamelessly ripped off from IGN.com. I still cropped it myself.








